Wednesday, January 31, 2007

Dangle

"The game of skill and wits."

Summary:

Dangle is a game played with two to eight people using up to four frisbees and at minimum 6 bottled beers.

Minimum Requirements

  • two people
  • one disc
  • six bottled beers
  • open space at least 60 feet in length and 20 feet in width.

Recommended Requirements

  • three or four people
  • three or four discs
  • 18 bottled beers
  • groomed grass surface 80 feet long and 35 feet wide.

Glossary:

Areas

field- the loosely defined in-play area of the game; a reasonable proximity to the game.

ground- the surface of the earth or an extension of a structure or plant emerging from the earth.

side- one of two areas on the field where players stand, keep their stores, set the triforces, and execute their throws.

opposing side- the side that is currently being thrown to.

local side- the side that is currently making throws.

back plane- the plane defined as perpendicular to the ground and parallel to the front bottles which passes through the opposing rear triforce bottle.

front plane- the plane parallel to the back plane that passes through the local rear triforce bottle.

dmz- the area of the field between the front and back planes. This region's width is not specifically limited, although it need not be any larger than the arc a disc may take at a height of 6 feet from the ground and still return to the proximity of the opposing triforce.

Objects

disc- the Frisbee that the player introduces to the playing field during the current throw.

spent disc- a disc that has been removed from the field or has yet to be entered that half-round. Spent discs are not in play.

bottle- a glass (or plastic) beverage container

triforce- an equilateral triangle "pointing" towards the back of the field with its flat end facing the opposing side.

triforce bottle- one of the three bottles that make up the triforce of each side of the field.

store- the collection of empty and full bottles that are not in play and are in a storage device.

beer- a bottle that was opened by a player on the opposing side and has not yet been returned empty to the store.

stone- a disc or bottle that has come to rest in front of or intersecting the opposing back plane.


Durations

throw- an opportunity for a player to place a disc in play.

turn- the sum of one player's throws in that round.

half-round- all the players' turns on one side.

round- the two half rounds during which each player has had one turn. This process returns the Frisbees to their starting orientation, after which the players may rotate positions if it is necessary in the playing configuration.

end- a set of 10 rounds.

game- the sum of the ends played.


Pre-game:

Make 6 empty beer bottles. Warm-up rounds may be played with as many bottles as available, dividing the bottles evenly by placing the greater number on the side occupied by the least number of players.

Set-up:

Empty beer bottles are spaced a goodly distance apart into 2 groups of 3. The bottles shall be placed in, as close as ground conditions allow, a triforce with side length no more than three disc diameters. The triforce is oriented with the point away from the dmz.

Game-play:

The players will take turns one at a time throwing discs at the opposing bottles. Players throw from behind the front plane of the local triforce. If a player knocks over a bottle it is scored immediately but left in place on the field as a stone until that player's turn has concluded. Opposing and local players should keep clear of the dmz during throws and may not interfere with discs in that area. After the turn all displaced bottles are returned to triforce orientation. Discs that come to rest behind the back plane may be cleared by the opposing side, however discs that do not clear the back plane are to be left in play as stones until the half round is over. There are 10 rounds in and end. The number of ends played is the same as the number of people playing.

Scoring:

Score is determined by the number and type of valid contacts made to bottles. Each player is responsible for his own score and shall keep a running tally in his head. Points are generated from the following types of contact:

  • the disc or a stone touches the bottle (a dink)- 1 point
  • the disc or a stone knocks the bottle over after contacting the ground - 2 points
  • the disk knocks the bottle over without first contacting the ground - 4 points

Clarifications and Addenda:

  • Beers are in play and hold the same value as triforce bottles.
  • Bottles in a store are not in play.
  • If a stone is placed into motion by the disc it may generate valid contacts with bottles.
  • If more than one bottle is contacted by the disc or a valid stone all contacts are scored as normal and the result is multiplied by 2.

2 comments:

Anonymous said...

Don't let Brian play.

Five Cubed Skipper said...

Geez what's with all this discrimination...? They still let Tiger play the Buick Open every year and Federer is surely going to mopup at wimbledon....what gives?